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Modular Project 

Next was a second year project where I started off with an idea or scene where a turret is shooting down a hall that is pinning down your team and from there is where the idea grew into a game concept, The player had to extract a scientist from the enemy facility so they had to go down and fight their way through guards by hacking computers to take over the facilityand gain intel. Story aside building the level which was a lot of fun and did have bigger ambitious for but where not possible to do at the time but I adapted to this and still kept the main concept of the level intact which was important as long as it worked if not it would have changed but for the better.

The inspiration in art style for the game came from Elysium with the heavy use of orange and white in the level but the movie had little to no orange which is strange association but I still relate the style with the movie. The main purpose of the brief was to create a space that player would use but the main focus of the project was on art and composing documentation for the level so no playable mechanics were added in the end but maybe someday I’ll get the chance to go back and improve it and make it a workable level for people to play.

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