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 Prop Brief 

 

Some more Elysium inspired work only this time it was a low poly prop where we had no limit on tris but the object had to be the lowest it could be without making it too blocky. It was also important to texture the prop and light map it so that there was no bleeding on the prop when light had to be calculated. It was a fun project to work on and I had a few ideas about the type of ship i wanted to create such as fighters to large dreadnaught type ships but in the end I liked the look of this transport/drop ship type which was cool.

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